// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/02/ALU.hdl /** * The ALU (Arithmetic Logic Unit). * Computes one of the following functions: * x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y, * x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs, * according to 6 input bits denoted zx,nx,zy,ny,f,no. * In addition, the ALU computes two 1-bit outputs: * if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; * if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. */ // Implementation: the ALU logic manipulates the x and y inputs // and operates on the resulting values, as follows: // if (zx == 1) set x = 0 // 16-bit constant // if (nx == 1) set x = !x // bitwise not // if (zy == 1) set y = 0 // 16-bit constant // if (ny == 1) set y = !y // bitwise not // if (f == 1) set out = x + y // integer 2's complement addition // if (f == 0) set out = x & y // bitwise and // if (no == 1) set out = !out // bitwise not // if (out == 0) set zr = 1 // if (out < 0) set ng = 1 CHIP ALU { IN x[16], y[16], // 16-bit inputs zx, // zero the x input? nx, // negate the x input? zy, // zero the y input? ny, // negate the y input? f, // compute out = x + y (if 1) or x & y (if 0) no; // negate the out output? OUT out[16], // 16-bit output zr, // 1 if (out == 0), 0 otherwise ng; // 1 if (out < 0), 0 otherwise PARTS: // zdx = (zx == 0) ? x : 0x0000; same with y Mux16(a=x, b=false, sel=zx, out=zdx); Mux16(a=y, b=false, sel=zy, out=zdy); Not16(in=zdx, out=ndx); Not16(in=zdy, out=ndy); Mux16(a=zdx, b=ndx, sel=nx, out=px); Mux16(a=zdy, b=ndy, sel=ny, out=py); And16(a=px, b=py, out=xandy); Add16(a=px, b=py, out=xplusy); Mux16(a=xandy, b=xplusy, sel=f, out=fxy); Not16(in=fxy, out=nfxy); Mux16(a=fxy, b=nfxy, sel=no, out[15]=ng, out[0..7]=low, out[8..15]=high, out=out); Or8Way(in=low, out=lowneq0); Or8Way(in=high, out=highneq0); Or(a=lowneq0, b=highneq0, out=outneq0); Not(in=outneq0, out=zr); }