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Author
2023-03-13
Package into cabal project
HEAD
main
Frederick Yin
2023-01-19
Parse arguments with optparse-applicative
Frederick Yin
2023-01-18
Determine first player
Frederick Yin
2023-01-14
Reset game state after each round
Frederick Yin
2023-01-11
Move game setup out of Main
Frederick Yin
2023-01-11
Define data Setup
Frederick Yin
2023-01-11
Print penalties at end of round
Frederick Yin
2023-01-11
Reorder functions in module Game
Frederick Yin
2023-01-09
Auto mode can be toggled
Frederick Yin
2023-01-09
Allow regular card once attack is done; Auto mode
Frederick Yin
2023-01-09
Fix bug in restoring stock, fix attack rules
Frederick Yin
2023-01-09
Restore stock pile if depleted
Frederick Yin
2023-01-09
Display player's cards in color
Frederick Yin
2023-01-08
drawAndSkip carries attack
Frederick Yin
2023-01-08
Force special card after attack cards only
Frederick Yin
2023-01-08
Validate attempted shed against prev card
Frederick Yin
2023-01-08
Divide turn logic into shed and draw
Frederick Yin
2023-01-08
beginRounds and beginTurn are better names
Frederick Yin
2023-01-08
Handle 2 and 3
Frederick Yin
2023-01-08
Handle Jack and Queen
Frederick Yin
2023-01-08
Game ends when player sheds all cards
Frederick Yin
2023-01-08
Rename advanceGame -> nextTurn
Frederick Yin
2023-01-07
G.advanceGame lets player draw/shed card
Frederick Yin
2023-01-07
Rudimentary Game.advanceGame
Frederick Yin
2023-01-07
Card.isSpecial and isValid
Frederick Yin
2023-01-05
Game.dealCards
Frederick Yin
2023-01-05
prompt returns IO (Maybe Card), turn is skippable
Frederick Yin
2023-01-05
Prompt for card to play
Frederick Yin
2023-01-05
Player.shed, draw, showCards
Frederick Yin
2023-01-04
Add showCard
Frederick Yin
2023-01-04
Full decks and shuffling
Frederick Yin