diff options
Diffstat (limited to 'sirtet.c')
-rw-r--r-- | sirtet.c | 54 |
1 files changed, 46 insertions, 8 deletions
@@ -26,6 +26,9 @@ void printmap(char** map, int nrow, int ncol) { void printpieces(struct piece** hand, int nhand) { for (int i = 0; i < nhand; i++) { + if (hand[i] == NULL) + continue; + printf("Piece %d\n", i); struct piece* pc = hand[i]; for (int r = 0; r < pc->h; r++) { @@ -71,11 +74,9 @@ void place(char** map, struct piece* pc, int row, int col) { } } -void freepieces(struct piece** hand, int nhand) { - for (int i = 0; i < nhand; i++) { - free(hand[i]->blocks); - free(hand[i]); - } +void freepiece(struct piece* pc) { + free(pc->blocks); + free(pc); } void refillpieces(struct piece** hand, int nhand) { @@ -97,7 +98,6 @@ void sirtet() { map[r] = malloc(W * sizeof(char)); } struct piece** hand = malloc(P * sizeof(struct piece*)); - int pieces_left = P; srand(time(NULL)); clearmap(map, H, W); @@ -114,19 +114,57 @@ void sirtet() { int col; printf("Input [piece #] [row #] [col #]: "); scanf("%d %d %d", &pc_idx, &row, &col); - while (pc_idx < 0 || pc_idx >= P || !placeable(map, hand[pc_idx], row, col, H, W)) { + while ( + pc_idx < 0 || pc_idx >= P || hand[pc_idx] == NULL || + !placeable(map, hand[pc_idx], row, col, H, W) + ) { printf("You cannot do that. Try again: "); scanf("%d %d %d", &pc_idx, &row, &col); } place(map, hand[pc_idx], row, col); + freepiece(hand[pc_idx]); + hand[pc_idx] = NULL; + + // if player has no piece left, refill + bool pieces_left = false; + for (int i = 0; i < P; i++) { + if (hand[i] != NULL) { + pieces_left = true; + break; + } + } + if (!pieces_left) + refillpieces(hand, P); + + // game over if none of the pieces are placeable + bool has_placeable = false; + for (int i = 0; i < P; i++) { + if (hand[i] == NULL) + continue; + + for (int r = 0; r <= H - hand[i]->h; r++) { + for (int c = 0; c <= W - hand[i]->w; c++) { + if (placeable(map, hand[i], r, c, H, W)) + has_placeable = true; + } + } + } + if (!has_placeable) { + // game over + printf("Game over\n"); + over = true; + } } // free memory - freepieces(hand, P); for (int r = 0; r < H; r++) { free(map[r]); } free(map); + for (int i = 0; i < P; i++) { + if (hand[i] != NULL) + freepiece(hand[i]); + } free(hand); } |