diff options
author | Frederick Yin <fkfd@fkfd.me> | 2022-08-16 11:54:23 +0800 |
---|---|---|
committer | Frederick Yin <fkfd@fkfd.me> | 2022-08-16 11:54:23 +0800 |
commit | 9542deeb483a00b6fabed7574720926ce97d7511 (patch) | |
tree | 0f2c1f72c03dd4693fd59df67544d2a4dddc5494 /projects/10/ExpressionLessSquare/SquareT.xml | |
parent | 9c0cb1d1c32724fc95ac9548e4f8d873d3adaccc (diff) |
Projects, 01-06 completed
Diffstat (limited to 'projects/10/ExpressionLessSquare/SquareT.xml')
-rw-r--r-- | projects/10/ExpressionLessSquare/SquareT.xml | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/projects/10/ExpressionLessSquare/SquareT.xml b/projects/10/ExpressionLessSquare/SquareT.xml new file mode 100644 index 0000000..cd03a1e --- /dev/null +++ b/projects/10/ExpressionLessSquare/SquareT.xml @@ -0,0 +1,449 @@ +<tokens>
+<keyword> class </keyword>
+<identifier> Square </identifier>
+<symbol> { </symbol>
+<keyword> field </keyword>
+<keyword> int </keyword>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ; </symbol>
+<keyword> field </keyword>
+<keyword> int </keyword>
+<identifier> size </identifier>
+<symbol> ; </symbol>
+<keyword> constructor </keyword>
+<identifier> Square </identifier>
+<identifier> new </identifier>
+<symbol> ( </symbol>
+<keyword> int </keyword>
+<identifier> Ax </identifier>
+<symbol> , </symbol>
+<keyword> int </keyword>
+<identifier> Ay </identifier>
+<symbol> , </symbol>
+<keyword> int </keyword>
+<identifier> Asize </identifier>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> let </keyword>
+<identifier> x </identifier>
+<symbol> = </symbol>
+<identifier> Ax </identifier>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> y </identifier>
+<symbol> = </symbol>
+<identifier> Ay </identifier>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> size </identifier>
+<symbol> = </symbol>
+<identifier> Asize </identifier>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> draw </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> return </keyword>
+<identifier> x </identifier>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> dispose </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Memory </identifier>
+<symbol> . </symbol>
+<identifier> deAlloc </identifier>
+<symbol> ( </symbol>
+<keyword> this </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> draw </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> erase </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> incSize </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> erase </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> size </identifier>
+<symbol> = </symbol>
+<identifier> size </identifier>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> draw </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> decSize </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> erase </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> size </identifier>
+<symbol> = </symbol>
+<identifier> size </identifier>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> draw </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> moveUp </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> y </identifier>
+<symbol> = </symbol>
+<identifier> y </identifier>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> moveDown </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> y </identifier>
+<symbol> = </symbol>
+<identifier> y </identifier>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> moveLeft </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> x </identifier>
+<symbol> = </symbol>
+<identifier> x </identifier>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> moveRight </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> x </identifier>
+<symbol> = </symbol>
+<identifier> x </identifier>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<symbol> } </symbol>
+</tokens>
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