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authorFrederick Yin <fkfd@fkfd.me>2022-08-16 11:54:23 +0800
committerFrederick Yin <fkfd@fkfd.me>2022-08-16 11:54:23 +0800
commit9542deeb483a00b6fabed7574720926ce97d7511 (patch)
tree0f2c1f72c03dd4693fd59df67544d2a4dddc5494 /projects/10/Square/SquareT.xml
parent9c0cb1d1c32724fc95ac9548e4f8d873d3adaccc (diff)
Projects, 01-06 completed
Diffstat (limited to 'projects/10/Square/SquareT.xml')
-rw-r--r--projects/10/Square/SquareT.xml561
1 files changed, 561 insertions, 0 deletions
diff --git a/projects/10/Square/SquareT.xml b/projects/10/Square/SquareT.xml
new file mode 100644
index 0000000..69a8ca0
--- /dev/null
+++ b/projects/10/Square/SquareT.xml
@@ -0,0 +1,561 @@
+<tokens>
+<keyword> class </keyword>
+<identifier> Square </identifier>
+<symbol> { </symbol>
+<keyword> field </keyword>
+<keyword> int </keyword>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> ; </symbol>
+<keyword> field </keyword>
+<keyword> int </keyword>
+<identifier> size </identifier>
+<symbol> ; </symbol>
+<keyword> constructor </keyword>
+<identifier> Square </identifier>
+<identifier> new </identifier>
+<symbol> ( </symbol>
+<keyword> int </keyword>
+<identifier> Ax </identifier>
+<symbol> , </symbol>
+<keyword> int </keyword>
+<identifier> Ay </identifier>
+<symbol> , </symbol>
+<keyword> int </keyword>
+<identifier> Asize </identifier>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> let </keyword>
+<identifier> x </identifier>
+<symbol> = </symbol>
+<identifier> Ax </identifier>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> y </identifier>
+<symbol> = </symbol>
+<identifier> Ay </identifier>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> size </identifier>
+<symbol> = </symbol>
+<identifier> Asize </identifier>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> draw </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> return </keyword>
+<keyword> this </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> dispose </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Memory </identifier>
+<symbol> . </symbol>
+<identifier> deAlloc </identifier>
+<symbol> ( </symbol>
+<keyword> this </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> draw </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> true </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> erase </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> false </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> incSize </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<symbol> ( </symbol>
+<symbol> ( </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> &lt; </symbol>
+<integerConstant> 254 </integerConstant>
+<symbol> ) </symbol>
+<symbol> &amp; </symbol>
+<symbol> ( </symbol>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> &lt; </symbol>
+<integerConstant> 510 </integerConstant>
+<symbol> ) </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> erase </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> size </identifier>
+<symbol> = </symbol>
+<identifier> size </identifier>
+<symbol> + </symbol>
+<integerConstant> 2 </integerConstant>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> draw </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> decSize </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> size </identifier>
+<symbol> &gt; </symbol>
+<integerConstant> 2 </integerConstant>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> erase </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> size </identifier>
+<symbol> = </symbol>
+<identifier> size </identifier>
+<symbol> - </symbol>
+<integerConstant> 2 </integerConstant>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> draw </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> moveUp </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> y </identifier>
+<symbol> &gt; </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> false </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<symbol> ( </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> - </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> y </identifier>
+<symbol> = </symbol>
+<identifier> y </identifier>
+<symbol> - </symbol>
+<integerConstant> 2 </integerConstant>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> true </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> moveDown </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<symbol> ( </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> &lt; </symbol>
+<integerConstant> 254 </integerConstant>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> false </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> y </identifier>
+<symbol> = </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<integerConstant> 2 </integerConstant>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> true </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<symbol> ( </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> - </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> moveLeft </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> &gt; </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> false </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> - </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> x </identifier>
+<symbol> = </symbol>
+<identifier> x </identifier>
+<symbol> - </symbol>
+<integerConstant> 2 </integerConstant>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> true </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> method </keyword>
+<keyword> void </keyword>
+<identifier> moveRight </identifier>
+<symbol> ( </symbol>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> if </keyword>
+<symbol> ( </symbol>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> &lt; </symbol>
+<integerConstant> 510 </integerConstant>
+<symbol> ) </symbol>
+<symbol> { </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> false </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> let </keyword>
+<identifier> x </identifier>
+<symbol> = </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<integerConstant> 2 </integerConstant>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> setColor </identifier>
+<symbol> ( </symbol>
+<keyword> true </keyword>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<keyword> do </keyword>
+<identifier> Screen </identifier>
+<symbol> . </symbol>
+<identifier> drawRectangle </identifier>
+<symbol> ( </symbol>
+<symbol> ( </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> - </symbol>
+<integerConstant> 1 </integerConstant>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> , </symbol>
+<identifier> x </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> , </symbol>
+<identifier> y </identifier>
+<symbol> + </symbol>
+<identifier> size </identifier>
+<symbol> ) </symbol>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<keyword> return </keyword>
+<symbol> ; </symbol>
+<symbol> } </symbol>
+<symbol> } </symbol>
+</tokens>