1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
|
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>NestedCall.tst — Nand2Tetris Calling Convention Test</title>
<style type="text/css">
.code {font-family:"Courier New", Courier, monospace; font-size:90%;}
pre {margin-left:2em;}
</style>
</head>
<body>
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<h3>Synopsis</h3>
<b>NestedCall.tst</b> is an intermediate test (in terms of complexity) intended to be used between the SimpleFunction and
FibonacciElement tests. It may be useful when SimpleFunction passes but FibonacciElement fails or crashes. NestedCall also
tests several requirements of the Function Calling Protocol that are not verified by the other
supplied tests. NestedCall can be used with or without the VM bootstrap code.
<p>
<b>NestedCallVME.tst</b> runs the same test on the VM Emulator.
<p>
<b>The NestedCall</b> tests and supporting documentation were written by Mark Armbrust.
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<h3>Test Structure</h3>
<h4>Startup</h4>
NestedCall is implemented entirely within the Sys.vm file. The first function in Sys.vm is
Sys.init(). This allows it to be used before the bootstrap code has been added to the VM Translator
since there will be no file processing order issues.
<p>
NestedCall loads NestedCall.asm, sets up the stack to simulate the bootstrap's call to Sys.init(), then
begins execution at the beginning of NestedCall.asm. If the bootstrap is not present, the program begins
running with Sys.init() since it is the first function in Sys.vm.
<p>
If NestedCall.asm includes the bootstrap, the bootstrap will (re)initialize the stack and call Sys.init(),
so the test should see the same environment either way it gets to Sys.init().
<p>
The test setup also initializes the LCL, ARG, THIS and THAT pointers to -1, -2, -3 and -4.
<h4>Sys.init()</h4>
<span class="code">THIS</span> and <span class="code">THAT</span> are set to known values so that context save and restore can be tested.
<p>
Sys.init() calls Sys.main() and stores the return value in <span class="code">temp 1</span>. This tests call to and
return from a function with no arguments.
<h4>Sys.main()</h4>
Sys.main() allocates 5 local variables. It sets <span class="code">local 1</span>, <span class="code">local 2</span> and
<span class="code">local 3</span>. <span class="code">local 0</span> and <span class="code">local 4</span> are intentionally not set.
<p>
<span class="code">THIS</span> and <span class="code">THAT</span> are changed so that context save and restore can be tested.
<p>
Sys.main() calls Sys.add12(123) and stores the return value in <span class="code">temp 0</span>. This tests call to and
return from a function with arguments.
<p>
After Sys.add12() returns, Sys.main() sums <span class="code">local 0</span> through <span class="code">local 4</span> and returns the
result. This tests that the local segment was properly allocated on the stack and that the local
variables were not overwritten by the call to Sys.main(). It also tests that <span class="code">local 0</span> and
<span class="code">local 4</span> were properly initialized to 0.
<h4>Sys.add12()</h4>
<span class="code">THIS</span> and <span class="code">THAT</span> are set to known values so that context save and restore can be tested.
<p>
Returns <span class="code">argument 0</span> plus 12.
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<h3>Test Coverage</h3>
<p style="margin-left:1em; text-indent:-1em;">
Functions with no arguments return to correct RIP (Return Instruction Point) with correct return value on stack.<br>
This can fail if the RIP is not correctly pushed on the stack by the calling code, or if the returning
code does not store the RIP in a temporary register before overwriting it with the return value.
<p style="margin-left:1em; text-indent:-1em;">
Functions with arguments return to correct RIP with correct return value on stack.<br>
This can fail if it is assumed that <span class="code">ARG</span> points to the RIP.
<p style="margin-left:1em; text-indent:-1em;">
Functions with local variables allocate space on the stack for the local variables.<br>
This can fail if the function prologue is not written or if the SP is not updated after zeroing
the local variables.
<p style="margin-left:1em; text-indent:-1em;">
All local variables are initialized to 0.<br>
Common errors are to forget this completely, or for the zeroing loop to be off by one.
<p style="margin-left:1em; text-indent:-1em;">
<span class="code">THIS</span> and <span class="code">THAT</span> are correctly retained across function calls. Looking ahead, in Project 9 you will be asked to write a simple computer game in the high-level Jack language. You can run your game (following compilation) on the supplied VM Emulator. But, if you choose to translate the VM code that the compiler generates using <em>your</em> VM Translator, then code like
"<span class="code">push THIS</span>, <span class="code">push THAT</span> ... <span class="code">pop THIS</span>, <span class="code">pop THAT</span>" can cause some interesting failures!
<!-- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -->
<h3>Debugging</h3>
These comments assume that your VM translator has passed the SimpleFunction test.
<p>
If <span class="code">RAM[0]</span> is incorrect, you have a stack skew. More data was pushed onto the stack by
<span class="code">call</span> than was popped by <span class="code">return</span>, or vice versa. See <i>debugging with
breakpoints</i> later in this section.
<p>
If one or more of <span class="code">RAM[1]</span> through <span class="code">RAM[4]</span> is incorrect, the <span class="code">LCL</span>,
<span class="code">ARG</span>, <span class="code">THIS</span> and <span class="code">THAT</span> pointers are not being correctly saved or restored.
Most likely problem is when they are being saved; the SimpleFunction test verified that
<span class="code">return</span> restored them correctly.
<p>
If <span class="code">RAM[5]</span> is incorrect there may be a problem with setting up the <span class="code">ARG</span> pointer.
<p>
If <span class="code">RAM[4]</span> is incorrect and <span class="code">RAM[5]</span> is correct, there may be a problem with
allocation or initialization of local variables.
<h4>Debugging with breakpoints</h4>
To find tough bugs you can use the "breakpoint" facility in the CPU Emulator (red flag button).
You can use breakpoints to have you program stop when it gets to a particular RAM address. For
example:<br>
 • load the NestedCall.tst file,<br>
 • set a PC breakpoint at the ROM address for <span class="code">(Sys.main)</span>,<br>
 • hit the run button.<br>
When the CPU Emulator stops at the breakpoint you can inspect the RAM to check the stack and pointers values.
(If the breakpoint isn't hit, you will need to to single-step debug through
your calling code to see why it didn't get there.)
<p>
Other useful places to set breakpoints are the entry points to the other functions and at the
first and final instructions generated for <span class="code">return</span> commands.
<p>
<a href="NestedCallStack.html">NestedCallStack.html</a> shows the expected stack values at various points
during the test.
<h4>Finding ROM address in your ASM code</h4>
It is not easy to find the ROM locations where you want to set breakpoints, because there is no
one-to-one correspondence between the ASM file line numbers and the ROM addresses. This is made even more
difficult because the supplied CPU Emulator does not display the (LABELS) in its ROM panel.
<p>
There are two things that you can do to make this easier.
<p>
<h5>Modify your assembler to generate a listing file.</h5>
A listing file shows all the ASM source lines, including comments, as well as the ROM addresses and
the values of the labels and the instructions. For example, here is a snippet of a listing file generated by an assembler written by Mark Armbrust:
<pre>
20 16 @i // i -= 1
21 FC88 M=M-1
22 FC10 D=M // if i > 0
23 6 @LOOP
24 E301 D;JGT // goto LOOP
25 (STOP)
25 25 @STOP
26 EA87 0;JMP
Data Symbols
16 D i
Code Symbols
6 C LOOP
17 C SKIP
25 C STOP
</pre>
For the Nand2Tetris environment, it is most useful to list the ROM addresses and A-instruction
values in decimal. In the above snippet, the C-instruction values are
listed in hexadecimal.
<p>
The list file is generated during pass 2 of the Assembler, parallel to generating the .hack file. To
make it easier to handle blank and comment only lines, Mark has Parser.commandType() return
NO_COMMAND for source lines with no command. Mark also added Parser.sourceLine() that returns the
unmodified source line.
<p>
<h5>Have your VM Translator write the VM source lines as comments in the ASM output.</h5>
For example:
<pre>
// label LOOP
(Sys.init$LOOP)
// goto LOOP
@Sys.init$LOOP
0;JMP
//
// // Sys.main()
//
// // Sets locals 1, 2 and 3, leaving locals 0 and 4 unchanged to test
// // default local initialization to 0. (RAM set to -1 by test setup.)
// // Calls Sys.add12(123) and stores return value (135) in temp 0.
// // Returns local 0 + local 1 + local 2 + local 3 + local 4 (456) to confirm
// // that locals were not mangled by function call.
//
// function Sys.main 5
(Sys.main)
@5
D=-A
($3)
@SP
</pre>
Note that comments in the VM source become double comments. Looking ahead, in Project 11 you will be asked to write a compiler for the Jack language. If your compiler will write the Jack source lines as comments in the
generated VM files, this convention will be quite useful.
</body>
</html>
|